New house / birthday / see off
注意!"POP"CORN系列出現仿冒品

最近在台灣市面上再次發現幾件"POP"CORN的仿冒商品,目前為止已經陸續出現不少FILTER017作品的盜用或是仿冒和侵權事件,可見大眾對這方面的法律認知還是非常薄弱啊!無論如何每次都還是得鄭重呼籲一下:
切勿購買以及販售來源不清的商品,因為這些廉價粗鄙的產品非常有可能就是仿冒品!
這些來源不清的產品沒有任何品質上的保障,更可能因為材質和製造方式危害到你的健康!
仿冒品不但品質做工粗俗,危害該原品牌的形象,更糟蹋了原創設計的辛血。
無論你知不知情,販售或購買仿冒品都是觸法的行為!因此購買時請確認產品來源及找到有信譽的店家。
嗯...還是那句老話,做設計和創作真的很辛苦來的!不然我們會很心寒滴!(還有...仿冒就仿冒,為什麼動不動就要上亮片或者燙金燙銀勒? #$!@$$%@)
兩兩一樹第一隻怪獸公仔誕生溜in 2009年玩具展B12

好友兩兩一樹第一隻怪獸公仔誕生!!!
今年兩兩一樹即將在TTF2009首次正式推出販售版本的原創玩具
推出的角色則是怪獸樂團當中的第一位角色 主唱 MU-MU妙妙!
不管是正面側面背面
都充滿了五官特色的設計
非常用心的安排這樣的作品
全手工過程讓人體會到創作的辛苦
好在都完成了
全部採限量方式
請大家多多支持
Filter017 X The Dirty Cream On Sale


Filter017 X The Dirty Cream On Sale
Filter017 與法國藝術品牌The Dirty Cream所合作的抱枕已經正式販售
有興趣的朋友可以到官方網站選購(每個售價54美元)
Graphic pillow of 15x15 inches cm realized by the collective of graphic designers from Taïwan : FILTER017 (Graphic designers / Graffiti Artists / Designers Toys)
You can admire their works on http://www.filter017.com
Technical characteristics:
IMPRESSION TOTAL IN DIGITAL SUBLIMATION (Both sides - Excellent holding of colors)
Pillow Popcorn "FILTER017"BUY NOW
Pillow Pattern "FILTER017"BUY NOW
Filter017 X The Dirty Cream Comimg soon

Filter017 X The Dirty Cream Comimg soon...
[French]
Nouveaux coussins graphiques bientôt disponibles...
Reçus il y'a quelques jours, ces nouveaux modèles de coussins graphiques réalisés par FILTER017 (Taïwan), JALOS (Espagne) et QUATRE (France) rejoindront bientôt notre gamme déjà présentée sur le shop en ligne !!!
[Chinese]
新的圖像設計抱枕不久即將...
收到這些抱枕已經過了幾天,這些新的圖像設計抱枕原型是由台灣的FILTER017、西班牙的JALOS和4個法國的設計,這些不久將加入我們在線上商店作呈現!
http://thedirtycream.blogspot.com/2009/06/nouveaux-coussins-graphiques-bientot.html
Filter017 Interview On Frozenaisle

Filter017 Interview On Frozenaisle
來自美國洛杉磯(Los Angeles, California, U.S.A.)的訪問邀請
Frozenaisle是一個專門報導全世界藝術以及音樂文化訊息的網路媒體,很高興能夠受到關注與邀約!
以下為專訪內容:
What is your background as an artist? Where did you go to school?
ENZO & WEN both graduated from Graphic Design of university at Taichung, Taiwan. NICK graduated from Interior Design of university at Xi'an, China.
What’s the meaning and concept of the name: Filter017?
Hahaha, I heard that question quite a lot. Actually it doesn’t stand for anything, or any particular meanings. Supposing it does have a meaning, must mean something trifles, I guess the name is not that important.
The “Robber Bank” wallet was an awesome design, how did you come up with that concept?
Because coming to designing wallet; we thought it would be great to connect with “money”. We thought putting “money” in “money” is a pretty cool idea and it also presents the feeling of luckiness; like using it may make a fortune or become rich. As a result we decided to combine the high recognized image of US dollars with the pirate visual rendering; in order to give you the feeling that using it might give you the of getting property of accident.
What design programs are you using right now? Any techniques you care to share for our readers?
We recently just finish a cooperation case with some fashion boutiques about the visual design of wall covering, and what comes to next are two cases about Platform Toy designs. What we are doing doesn’t require any particular technique, what we need is a lot of passions.
As far as the art process goes, do you mainly sketch out your ideas or work on them digitally from the start? Could you describe your typical workflow for an illustration?
We are not good at drawing sketching, that’s why all the drafts were started digitally, or we will create some really simple and clean lining drafts. Basically we prefer doing our composition of pictures and typesetting by the computer, although its digital work but we give the impression of drawing sketching, the benefits is we can get clean lining without looking stiffly.
So you have done work for magazines, products, clothing and other industries. Which industry has been the most challenging to work in and why?
I think they’re all very changeling. After all, applying graphic design on all kinds of media takes a lot time and efforts to devise and adjust.
Do you ever look through art magazines for inspiration? If so, what magazines?
This is an essential! We are not geniuses; of course we need reference materials to inspire our inspirations. We did not make the limitation; basically we will look though magazines with great amounts of photos with furniture, contrivances, products, graphic designs, Illustrations…etc. We are not really into the magazines with a lot of texts.
What is your favorite and least favorite thing about the design and illustrating industry?
Where do you see your work going? What are your plans for future projects? What are you most excited about right now?
ENZO and WEN spend most of their time in their studio at Taipei, and Nick is at Shanghai. Occasionally we meet at Shanghai to discuss few plans. We are now preparing our own brand and products, and also name as “Filter017”. New collections are developing presently; except for the basic collections of T-shirts, caps, and bags; we are looking for products with more conception, and capable to combine with our image. This is now our main goal.
Any advice for our readers?
Do the thing that you want to do and do the thing that you are truly interest in, and then try to turn it into a career. That will be easier to hold on in a long tern without complaining and boredom.
http://www.frozenaisle.com/2009/06/interview-filter017.html
請賜予我們"一切正常"就好

就因為我們不願意跟其他人一樣妥協,所以我們是"龜毛"、是"吹毛求疵"?!
就因為我們不願意跟隨沒有道理的迷思,所以我們是"非主流"、是"過度理想"?!
因為利潤和商業慣例如此,我們就需要屈就於市場和大環境?!
一件簡單的事情落到我們身上竟變得複雜,只是因為我們不願意敷衍那些所謂"看不出來"或者"不太明顯"的問題,只因為我們不想自欺欺人,把"不想"克服的問題變成"不能"克服的問題,如果已經知道是個問題,又怎能不試著盡力去解決?(妥協不一定代表解決)
或許有許多人抱持的看戲觀望的心態,認為我們天真、入世未深,或者不切實際、自找麻煩...
這三個月以來,所有的問題彷彿自問自答,即使土法煉鋼也是解決問題的一種方式,我們只想試著證明,不輕易跟環境與現實壓力妥協,究竟我們的意志力可以支撐我們做到怎樣的程度?
也許某些層面和考量對許多人來說是"多餘",但我們而言這些"多餘"是興趣、是喜好、是能讓事情更美好的細節,那麼這些"多餘",我們有甚麼理由選擇不去做?去捨棄這些"多餘"? 然而大多數人不做的答案仍然無法說服我們...
誠意是我們最大的態度,我們"面對自己"的這一關把守的非常嚴謹,現階段我們已盡最大努力了!剩下的我們似乎能祈求無形的力量協助,不需要額外的好運,請賜予我們"一切正常"就好...
未來這樣的方式和做法也不會改變,決心相信各位會在不久的未來和成果上漸漸看到!
對不起...我們必須要用自己的方式去實踐,即使繞回原點,畢竟自己走過...
對不起...我們還是忍不住抱怨了...XD






